Tag: instructional design


ADDIE Model

 

Addie header

 

The ADDIE Model is an approach used by instructional designers to design courses and create instructional materials. It is considered the most common model used for creating instructional materials. ADDIE is an acronym for Analysis, Design, Development, Implementation, and Evaluation.

 

ADDIE

 

The ADDIE Model

The ADDIE model is a flexible guidelinefor building an effective training course. It is basically a strategic plan for course design and development. The ADDIE process is a cycle, in which each step has an outcome that feeds into the subsequent step. Also, the model is flexible enough to allow each step to be revisited, reviewed, and refined if necessary.

 

The first step in the ADDIE model is analysis. In the analysis phase, information is gather about the intended audience, the challenges, the tasks to be completed, delivery options, and the learning objectives. The second phase is design. This is where an outline of instructional strategies is created and learning activities and assessment are determined. The design should have a logical and orderly sequence for attaining the learning objectives. The design stage is followed by the development phase where the learning content, learning activities, and learning assessments are developed. After the material is develop, the implementation phase begins.   This phase includes testing the any equipment, software applications, and/or websites to ensure it is assessable and functional for the participants. This stage also includes learners participating in the instruction.

 

The final stage of the ADDIE Model is the Evaluation. This phase consists of two parts: formative and summative. Formative evaluation is a measurement of learning outcomes during the instruction process, while summative evaluation is measurement of learning outcomes after instruction. Summative evaluation is the final stage. The ADDIE model allows the designer to assess the course or program elements and revise them as necessary.

 

 

 

 ADDIE Model

Addie Model

 

 

Analysis

In the Analysis phase, information is gathered about the intended audience, the challenges or problems that may exist, the tasks to be completed, delivery options, and the learning objectives. This phase helps determine the basis for all future decisions. A proper analysis helps identify potential problems, limitations, opportunities, or other important points that will be useful in the design and development process.

Questions addressed during the analysis phase include:

  • Who is the intended audience?
  • What are the characteristics of the intended audience?
  • What is the knowledge or skill level of the intended audience?
  • What is the intended new behavioral or performance outcome?
  • What are the learning objectives?
  • What types of learning constraints exist?
  • What are the time restraints?
  • What are the delivery options?

 

 

Design

In the design phase, information obtained from the analysis phase is used in conjunction with learning theories and principles of learning. The design stage determines the strategies used create the program.

The design phase begins with establishing the learning objectives. Then tasks are identified and broken down to be manageable segments. The entire course design should be systematic and logical with each segment linked to and building on the previous. After the tasks are segmented, strategies regarding the delivery method, content material, technology, and the tools to be used are addressed. After which, exercises or activities are designed for the participants in order for them to practice the new knowledge or learned skills. The final step in the design phase is to determine the kind of assessment that is required to verify the learning objectives are met.

Strategies addressed during the design phase include:

  • delivery method
  • content material
  • tools and technology used
  • instructional activities
  • activities to gauge participant’s performance
  • assessment instruments

 

 

Development

The development phase involves the creation of the material and activities that will be utilized in the training course. In this stage, the strategies selected in the design phase are developed and assembled. That includes development of storyboards, workshop activities, reference material, as well as integration of any technologies such as videos and simulations. Usually in this phase, material is first drafted then it is reviewed and revised according to any feedback given until the final product is complete and ready for implementation.

 

 

Implementation

After the content is developed, it is then implemented. This phase begins by ensuring that the reference material, workshop activities, equipment, tools, and software are ready for training. This would include testing the any equipment, software applications, and/or websites to ensure it is assessable and functional for the participants. This stage may also include participant preparation. Participant preparation may include activities prior to the actual training course including introduction to new software, initial skill assessment, or registration. However, the focus of the implementation phase is the actual involvement of the participants in the training course.

 

 

Evaluation

The final phase of the ADDIE Model is the evaluation phase. This phase is intended to ensure the training and content achieved the learning objectives. It provides information used to modify and enhance the course for future participants.

The evaluation phase consists of two parts: formative and summative

Formative evaluation is a method for assessing a program while the program is being formed or in progress. Formative evaluation help monitor how well and if the learning objectives are being met.

The main goal of formative assessment is to monitor learning to provide ongoing feedback that can be used by instructors and designers to improve the program. It helps to guide instruction and provide valuable information for the instructor and for the learner. It can help recognize where people are struggling and make adjustments during the class.

 

Summative evaluation is a method for assessing a program at the summation or end of the program activities. Summative evaluation consists of tests, surveys, interviews, observations, and other assessments taken at the end of the training.

Unlike formative evaluation, which is done as the session is being implemented or created, summative evaluation is done after implementation of a course.

Summative assessments are valuable because they let us know whether the learners have successfully learned what we intended them to learn. Unfortunately, because they are done at the end of instruction, summative assessments are limited in that they provide little to assist the instructor during the course. However, information from summative assessments can be used to guide efforts and activities in subsequent courses.

 

 

addie cycle

 

 

Additional Links

Gagnes Nine Events Instruction

Kirkpatricks Four Levels of Evaluation

Types of Evaluations

 

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Gagne’s Nine Events of Instruction

 

 Gagnes nine events 9

 

Gagne’s Nine Events of Instruction

 

Robert Gagne was an educational psychologist who created a nine step process called the Events of Instruction. Gagne’s Nine Events of Instruction model helps trainers, educators, and instructional designers structure their training sessions. The model is a systematic process that helps them develop strategies and create activities for instructional classes. The nine events provide a framework for an effective learning process. Each step addresses a form of communication that supports the learning process. When each step is completed, learners are much more likely to be engaged and to retain the information or skills that they are being taught. The steps essentially give designers an outline or prototype to use prior to performing teaching or training activities.

 

Gagne’s Nine Events of Instruction

  1. Gaining attention (reception)
  2. Informing learners of the objective (expectancy)
  3. Stimulating recall of prior learning (retrieval)
  4. Presenting the stimulus (selective perception)
  5. Providing learning guidance (semantic encoding)
  6. Eliciting performance (responding)
  7. Providing feedback (reinforcement)
  8. Assessing performance (retrieval)
  9. Enhancing retention and transfer (generalization)

 

 

The Conditions of Learning

In his book, The Conditions of Learning, Gagne identified the mental conditions for learning.   These were based on the information processing model that focuses on the cognitive events that occur when learners are presented with a stimulus. Gagne Nine Events of Instruction are connected to and address the Conditions of Learning. Gagne divides the conditions into two groups; internal and external. Internal conditions are the already established learned capabilities of the learner. Basically, what the learner knows prior to the instruction. External conditions deal with the stimuli that is presented externally to the learner (e.g. instruction provided to the learner). These Conditions of Learning are essential to Gagne’s Events of Instruction. Gagne’s model allows instructional designers to consider the possible internal and external conditions that have an effect on the learning process.

 

The nine Events of Instruction can be divided into three segments;

 

Preparation

  1. Gaining attention
  2. Informing learners of the objective
  3. Stimulating recall of prior learning

 

Instruction and Practice

  1. Presenting the stimulus
  2. Providing learning guidance
  3. Eliciting performance
  4. Providing feedback

 

Assessment and Transfer

  1. Assessing performance
  2. Enhancing retention and transfer

 

 

 

GAGNE’S NINE EVENTS OF INSTRUCTION

Gange Nine Events

 

 

1. Gaining Attention (Reception)

Begin the learning session by gaining the attention of the learners. Ensure the learners are motivated to learn and participate in activities by presenting a stimulus to gain their attention. This can be accomplished by presenting the learners with an introductory activity that engages the learner.

 

Techniques for gaining learner’s attention include:

  • Stimulate learners with novelty or surprise
  • Pose thought-provoking questions
  • Have learners pose questions to be answered by other learners
  • Present an intriguing problem
  • Present a new and interesting situation that provokes curiosity
  • Present meaningful and relevant challenge

 

 

 

2. Informing Learners of the Objective (Expectancy)

After gaining their attention, inform the learners of the learning objectives to help them understand what they will be learning during the session. State what the learners will be able to accomplish during the session and how they will be able to use the knowledge in the future. This allows the learners to organize their thoughts on what they will learn and help place them in the proper mind set.

 

Techniques for stating the objectives include:

  • Describe what they will be able to do at the completion of the session
  • Describe required performance
  • Describe criteria for standard performance
  • Explain how their learning will benefit them

 

 

3. Stimulating Recall of Prior Learning (Retrieval)

Help the learners make sense of new information by relating it to something they already know or something they have already experienced. To accomplish this present the learner with an experience or cue that stimulates their prior knowledge. Make connections between what they are learning, and their previous learning. When people learn something new, it is best to correlate the new information with related information or topics they have learned in the past.

 

Methods for stimulating recall include:

  • Ask if they have any previous experiences with the topic
  • Ask questions about previous experiences
  • Ask about their understanding of previous concepts
  • Give them an example of an experience similar to what they are learning

 

 

4. Presenting the Stimulus (Selective Perception)

Present the learner with the new information using learning strategies to provide effective and efficient instruction. Organize and chunk content in a meaningful way. Provide explanations after demonstrations.

 

Ways to present session content include:

  • Organize your information in a logical and easy-to-understand manner.
  • Chunk information
  • Provide examples
  • Utilize multiple delivery methods (e.g., video, demonstration, lecture, podcast, group work)
  • Use a variety of text, graphics, figures, pictures, sounds, simulations, etc. to stimulate the senses
  • Use a variety of approaches (such as visual cues, verbal instruction, and active learning) to suit people with different learning styles / preferences.

 

 

 

5. Providing Learning Guidance (Semantic Encoding)

Offer the learner guidance by providing coaching on how to learn the skill. Give examples and advise of strategies to aid them in the learning content and of resources available to them. Also, provide guidance using cues, hints, and/or prompts to help them understand and remember what they are learning.

Ways to provide learning guidance include:

  • Concept mapping for associations
  • Mnemonics to cue and prompt learning
  • Role playing for visualization of application
  • Case studies for real world application
  • Analogies to help knowledge construction
  • Graphics to make visual associations

 

 

6. Eliciting Performance (Responding)

Let the learner do something with the newly acquired behavior, skills, or knowledge. Provide them with practice activities to activate the learning process. This activity allows the learner to internalize the new information (skills and knowledge) and to ensure correct understanding and application of the knowledge/concepts.

 

Ways to activate learner processing include:

  • Have the learner do something with the newly acquired behavior
  • Have the learn demonstrate practicing skills
  • Have the learner apply knowledge to a scenario or case study
  • Ask questions so that they can show their knowledge
  • Ask the learner to demonstrate how to use it
  • Have them complete a role playing exercise

 

 

7. Providing Feedback (Reinforcement)

After the learner attempts to demonstrate their knowledge, provide immediate feedback of learner’s performance to assess and facilitate learning. This is also a good time to reinforce any important points.

This stage helps reinforcement of a correct answer, gives guidance as to the degree of correctness of the task, and/or provides corrective feedback if the response or behavior is incorrect.

 

Tips on providing feedback:

  • Be positive
  • Be objective
  • Use first-hand observation
  • Deliver focused and concise feedback
  • Focus on areas the student can control

 

 

8. Assessing Performance (Retrieval)

In order to evaluate the effectiveness of the instructional events, administer a test the learner to determine if the expected learning outcomes have been achieved. Performance should be based on previously stated objectives.

 

Methods for assessing performance learning include:

  • Written test
  • Short questionnaires
  • Short essays
  • Oral questioning
  • Other measurement tool to show that they’ve learned the material or skill effectively

 

 

9. Enhancing Retention and Transfer (Generalization)

Give the learner resources that enhance retention and transfer of knowledge so that they are able to internalize the new knowledge and enhance his or her expertise. Repeated practice with effective feedback is the best way to ensure that people retain information and use it effectively.

 

Methods for helping learners internalize new knowledge include:

  • Having them summarize content
  • Having them generate examples
  • Having them create mind maps / concept maps
  • Having them create outlines
  • Having them create job-aids
  • Having them create other types of reference material

 

 Additional Links

ADDIE Model

Gagnes Nine Events Instruction

Kirkpatricks Four Levels of Evaluation

Types of Evaluations

 

Reference

Gagne, R., Briggs, L. & Wager, W. (1992). Principles of Instructional Design (4th Ed.). Fort Worth, TX: HBJ College Publishers.

Gagne, R. (1985). The Conditions of Learning (4th.). New York: Holt, Rinehart & Winston.

Gagne, R. (1987). Instructional Technology Foundations. Hillsdale, NJ: Lawrence Erlbaum Assoc.

 

 

 

 

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